a wrap?

Well as far as actual working days goes today was my last “pencil up” day of work. Tomorrow I will be starting a short holiday out of province to visit friends and attend a wedding.

I won’t launch into a large speech about my time with GSoC and the Thousand Parsec project yet, as things aren’t QUITE done yet. I won’t be back until the ~12-13 so as far as things have gone I will be in the “code wrap-up stage.” Things are generally pretty good, and in the remaining time I will tidy up my code and polish off bonus reinforcements. It is almost too bad that screencasts took to long (I barely finished today), as there are many other “small” features I would have liked to integrate (such as BattleXML, inkscape-independant map imports, and other “Risk” features.)
I almost forgot to announce the most important thing: I wrapped up production of three Risk screencasts today. Its been a long time coming as far as “features” go. I probably spent 3-4 weeks just working mainly on screencasts and related setup (to actually record the screencasts.) In the long run if I were to produce a screencast again I would be wary to proceed without a quality microphone, screencasting software, video-editing software, and a hella-good script. Throw in visiting family and it was a real nightmare trying to get things done. You can find the screencasts on youtube (if you search real hard :P ) or via the TP Wiki Risk entry. Oh heck, I’ll just include them at the bottom.
Oh and an added note: iMovie ‘08 really sucks compared to the older versions.
Basic Gameplay:

Advanced Gameplay:

Map Making:

Organization: Thousand Parsec Original: Source