Not much was done this week as I was kept busy back home in Puerto Rico for some 5 days. However some work was done:
EDIT: Added links to from the gitweb
- With the help of mithro, I was able to get tpserver-py to accept “Request End of Turn” packets and now the server can run games without having to resort to an admin advancing each turn.
- I added a new way for the map to be populated. It should technically allow for a more symmetric and “balanced” map instead of a fully random one.
- Now new players will inhabit an already unowned planet that has been designated as a “home planet” instead of creating a new planet for each player.
- Added some Documentation on what drone and research attributes mean so anyone can modify the csv files.
- Added some new drones and researches.
This/Next Week:
- I’m hoping I can get some playtesting done with dronesec. Hopefully I can convince some friends to playtest the game so some balancing can occur.
- I’m going to have a way for maps to be loaded as an alternative to the randomly generated maps. I’m thinking of using xml files to keep the planet information for these maps.
- I’ll probably be fixing any bugs that show due to playtesting.