Contrary to my previous belief I did actually end up having a week where I spent less than full time working :P. This is a result of a trip to Winnipeg to attend my sister’s high school graduation. Things went well, and I’m sure my sister will appreciate entering a Digital Arts program with a great big Wacom tablet and a new flatscreen monitor.
Coming back to WORK work, my weeks work has largely diverged from the realm of coding and dived head first into debugging. I was a little discouraged when I kicked things off because no bugs seemed to show up. Bu as I played on I began to notice little bugs and inconsistencies that I have since begun tracking. I nipped a few bugs, particularly a bug that let people create units out of thin air , and am now starting to pay close attention to another few.
An unfortunate side effect of spending lots of time playing, and not much time coding, is I can’t really give a day-by-day account of what I accomplished. I’ll indulge tradition with a bullet point list, to keep consistent:
This Week
As for next week I’ll be continuing down the same path, debugging, playtesting, and other administrative work (such as reading about C++, website work, etc.)